At first level, your stats should look like this: You have room to shuffle these around depending on what you want but a few things are key: You need 20 Dex, you need enough Strength to carry all of your weapons, and you need at least a +2 bonus to Wisdom. Summoner: Move along, folks. Monk: THIS is the role the kasatha was meant to play. Deadly Aim! Multi-Armed (Ex) A kasatha has four arms. You can also add a burst quality for a 3d10 on crits, if you have the money. Now you can dual-wield all those two-handed weapons like you always wanted to! Oracle: Probably the only divine spellcasting role that the kasatha isn't amazing at. They have the kasatha subtype, but I doubt most rangers will have any reason to hate you. Regardless, a Wisdom bonus will be quite helpful in this role. An Akitonian kasatha has +2 Dexterity, +2 Wisdom, and –2 Constitution. Thus, this ability is still great, but not as fantastic as it seems to be at first. google_color_url="0066CC"; While I personally have not looked at the UC alternate classes that much, I imagine that they're even better samurai, since those guys have mounted archery. While lean compared to humans, kasathas have more advanced muscle fibers that grant them surprising strength. Ability Scores: Kasathas have +2 Dex and +2 Wis, making them well-suited for monks, rangers, gunslingers, and divine spellcasters. I support a limited subset of Pathfinder's rules content. Make no mistake, this is the best class you could ever pick as a kasatha. It’s like the developers were trying to build a race that simply excelled at being a monk; hell, even the “iconic” kasatha in Bestiary 4 is a monk! Without any penalties, though, there’s nothing stopping a kasatha from shining as other classes. It's a drawback, which is why this won't work in any game where you're strapped for cash. There are two solutions to this. Organised Play. The other three are off-hands. Races of Pathfinder: An Optimization Guide, Magic in the Blood: A Guide to Eldritch Heritage and Sorcerer Bloodlines, Elghinn Lightbringer's Stonehelm Emporium. They are a 20 RP race, which could cause some issues. send him into the enemies area invisible(to threat he need to be in the same space. It can use any of its hands for other purposes that require free hands. The extra grit from your feats and your improved critical should allow you to add this to your attacks consistently. However, the vestigial limb discovery does bring up the ridiculous idea of a SIX-armed kasatha. Coureur du désert (Ext). google_color_link="000000"; Without any class features, feats or traits whatsoever, kasathas have a built in +2 DODGE BONUS TO THEIR ARMOR CLASS. Groovy! I know this idea isn't original, but I couldn't actually find a build out there that used this specific idea, so as a gunslinger-lover, I am here to provide! You go from firing once at a 2d8+4 (double barrel muskets can double damage dice for a single attack) to 1d8+9 four times in a round for an effective 4d8+28. Cavalier [Samurai]: The Dex bonus does make the kasatha a good rider, they can hold two lances, and a desert nomad atop some exotic steed is super thematic... a kasatha makes for a better cavalier than one might think. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Otherwise, a kasatha sorcerer is just okay. My rolls are pretty good 18, 16, 18, 10, 14, 16 So with Kasatha's +2 Dex and Wis and the +2 Dodge bonus means I am pretty set on AC. Kasatha CR 1/2 Source Bestiary 4 pg. Well, hold on there, big guy; the kasatha still only has one primary hand. Leaving aside the +2 DODGE BONUS, the kasatha’s ability scores and multiple arms lend themselves well to the. The levels at which these feats are taken can also be changed, this is just the order I remembered them in. Without any class features, feats or traits whatsoever, kasathas have a built in +2 DODGE BONUS TO THEIR ARMOR CLASS. No penalties on difficult terrain in deserts? Since all my games use 25 point buy, that's what I'll be using today. Kasathas have gray-skinned humanoid bodies, four lanky arms, and spade-shaped alien faces.. History. With their being aliens, a lot of questions get asked of a kasatha cleric. google_color_bg="D6E9F8"; Sorcerer: Even without a Charisma bonus, the kasatha sorcerer can do pretty well if he uses the Empyreal bloodline. It’s like the developers were trying to build a race that simply excelled at being a monk; hell, even the “iconic” kasatha … 1. Can you wield any combination of spells and weapons, one weapon/three spells or vice versa, or can you still only use two arms, with the other two being free? Seriously. 4 - Precise Shot / no penalties for firing into melee, yay! Kasathas are gray-skinned humanoids with four arms and pure black eyes. Bard: Like the barbarian, there's nothing really helping you as a bard. 5 - Multiple Weapon Fighting / alright here is where we get started. Aside from level 1 feat going to Multiweapon Fighting I want to build a powerful monk, whether or not I take a Archetype that trades out flurry of blows. Druid: I am left to wonder what kind of beasties a kasatha druid would be packing. And even if you don’t take the obvious route of quad-wielding, you can dual-wield and still be able to reload both weapons. Their bodies are lean, but their muscles are stronger than most humanoid races, granting them an often surprising degree of strength. Even if the others don't get a full enhancement bonus, your damage will probably be pretty damn good. Sadly, the Stalker ability is rendered completely redundant by the rogue, as rogues already get both Perception and Stealth in-class. A page to help beginners with the process of building their character. Now you can dual-wield all those two-handed weapons like you always wanted to! Also note that many colored items are also links to the Paizo SRD. Considering that you're not getting any extra attacks with four guns over two (and that you should really use only three guns so you have a free hand to reload) why not be a musket master and wield two muskets instead? 7 - Rapid Shot / take a small -2 to add an extra attack, 8 (Bonus) - Clustered Shots / at about this point in the game, if not earlier, DR will be a problem. Piercing the Heavens: N. Jolly’s guide to the Pathfinder Warpriest “I don’t want to be a hero. Paladin: The kasatha paladin suffers from the same problem that oracles, bards and barbarians do: There is just nothing about the kasatha that would really help with this role. The main draw of playing a kasatha. Languages: Kasathas speak Common and Kasatha. Now let's talk feats! As for that Wisdom bonus, it's helpful if you cast spells, as well as boosting Survival. You could do this with something that isn't a Kasatha with the TWF feats. Regardless, a Wisdom bonus will be quite helpful in this role. Let me know if I missed anything important or made a mistake! You can bump this damage even more by adding any elemental enchantment to your weapon, giving you 2d6 per attack, so an additional 18d6 for a full-attack. Stealth is just sweet gravy, so why isn’t this sky blue? I REALLY shouldn’t need to explain why this is just incredible. I do believe the authors of Ultimate Magic didn’t anticipate a four-armed race. The only other race with +2 Dex and Wis without penalty is the garuda-blooded aasimar, and, well, he doesn’t have a +2 DODGE BONUS TO AC, now does he? Magus: I do believe the authors of Ultimate Magic didn’t anticipate a four-armed race. Defensive Training: This is the main reason most GMs will NOT allow a kasatha. A kasatha who believes he is the last of his race will likely behave very differently from a teenage kasatha on walkabout for his gap year. Witch and Wizard: Nothing to see here. Build a character. One hand is considered its primary hand; all others are considered off hands. Off Hand Attacks: All three offhand attacks are made at full BAB, so +27/+27/+27 for 3 attacks. In-class Perception is still a huge boon for any character, though. Physical differences between kasatha genders are slight and easily overlooked by other races. In-class Perception is still a huge boon for any character, though. Look at those ability scores, and Jumper, AND the extra arms, AND the built-in AC bonus. How would you build a character who specifically specializes in incapacitating enemy spellcasters? With no Charisma bonus, you're not going to be a great oracle; however, with no Charisma penalty, you're also not going to be a terrible oracle. You're not going to find anything amazing here. Ranger: You want a ranged or natural-weapons ranger? 215 Kasatha living on Golarion must often take great pains to hide their existence from others. A kasatha with a high Intelligence score can choose from the following: Dwarven, Draconic, Gnoll, Orc, and Sphinx. The +26 to our first attacks comes from: BAB (+20), Dex (+10), Weapon Focus (+2), Point-Blank Shot (+1), weapon enhancement bonuses (+5), Haste (+1), as well as Deadly Aim (-6), MWF (-4), Rapid Shot (-2). Settler Some settlers develop a natural grace in lighter gravity while becoming less hardy. Seriously. You have an equal chance to misfire or crit, and those can be dangerous odds. I REALLY shouldn’t need to explain why this is just incredible. Debug layouts Jumper: This ability is like getting the monk’s high jump five levels early! Press question mark to learn the rest of the keyboard shortcuts. This will be a level 5 build. A settler has +2 Dexterity, +2 Wisdom, and –2 Constitution. The fighter is likely to miss his last 2 or 3 attacks, even if he rolls well, but if you can roll above a 20-25 for any attack, you're almost guaranteed to hit most touch AC's. Please comment below if you know of a guide for the Starfinder ruleset that isn't included below. Twin Bows (Ex) At 1st level, a bow nomad can simultaneously wield a combination of two of any of the following ranged weapons: shortbow, longbow, and their composite versions.When a bow nomad makes a full attack with two bows, two-weapon penalties apply and can be offset with Two-Weapon Fighting feats. Anyone every play a Kasatha? In my games Power Attack/Piranha Strike/Deadly Aim are not feats and you can simply choose to apply them to any attack. This wasn’t the role kasathas were designed for, but it sure as hell feels like it. I don’t deserve all this responsibility. google_ad_width=120; Also, they already live in deserts, so kasatha cowboys are thematically appropriate. google_ad_host="pub-6693688277674466"; google_ad_client="pub-6372505724192965"; Kasatha Alternate Racial Traits Replaces Jumper, Stalker Stealthy Source Inner Sea Races pg. I can’t do this, and you can’t make me! Even so, 3 pistols is better an 1 musket because if you need the free hand you can't use 2 two-handed weapons. Thus, this ability is still great, but not as fantastic as it seems to be at first. Kasathas, oddly enough, are humanoids. This class is taking all 20 levels in Pistolero Gunslinger so at level 20 your stats end up looking like this: STR: 18 (+6 from Belt of Physical Perfection), DEX: 30 (+2 racial bonus, +4 from Ability Score boosts, +6 from Belt of Physical Perfection), CON: 20 (+6 from Belt of Physical Perfection), WIS: 16 (+2 racial bonus, +6 from Headband of Inspired Wisdom), Will: 17 (+5 from CoR, +1 from Indomitable Will trait), AC: 42 (+5 from Nimble, +5 from Amulet of Natural Armor, +5 from RoP, +9 from Celestial Armor). Kasatha This strange, four-armed humanoid is sleek and muscled, with two spiked blades raised to strike. The only other race with +2 Dex and Wis without penalty is the garuda-blooded aasimar, and, well, he doesn’t have a +2 DODGE BONUS TO AC, now does he? This idea is extremely expensive. So, Kasathas, for those who don't know, are a very rare alien race with 4 arms. This helps, 11 - Improved Critical / gives you an exta 5% chance to crit with that massive x4 multiplier, 12 B - Critical Focus / +4 to confirm those lovely crits, 13 - Improved Precise Shot / helps you deal with cover, 15 - Extra Grit / gives us +2 grit, which we want from the Up Close and Deadly deed that adds 1/4 level precision damage to each shot, 16 B - Greater Weapon Focus / another +1 to attack, 17 - Weapon Specialization / solid +2 to all damage with your pistols, 19 - Greater Weapon Specialization / another +2 damage. However, the vestigial limb discovery does bring up the ridiculous idea of a SIX-armed kasatha. 3. Whether you can use one or the other is up to your GM. If you'd followed the link, you'd see that it's a Pathfinder race, making your attempt at a joke a failure. Desert Stride: It's as situational as Desert Runner, but even better overall. The penalties aren't any worse since pistols and muskets are both not light weapons, and you get a little extra damage and touch range. First, selectively take their racial bonuses and ignore others. Options. If this is not allowed in your game, be sure to pick up Deadly Aim to boost your low-level damage. This brings the average up to 576 per round. Nomad A nomad has +2 Intelligence, +2 Charisma, and … Kasatha. Appearance. Red: Bad, useless options, or options which are extremely situational. Racial Feats, Archetypes and Favored Class Options: Unfortunately, as a Bestiary 4 expanded race, kasathas do not have any of these. Ok so here is the Kasatha race. Each has a long, tall skull that extends behind their neck. google_color_text="959595"; This wasn’t the role kasathas were designed for, but it sure as hell feels like it. The average kasatha is 6 to 7 feet tall and weighs 120 to 200 pounds. Are you a traditionalist, worshipping some imagined kasatha deity? Look at those ability scores, and Jumper, AND the extra arms, AND the built-in AC bonus. Then the kasatha is your friend. No penalties on difficult terrain in deserts? Source SCOM Kasatha who were raised outside of the generation ship might have different ability adjustments. Visit us on Facebook to get updates on new additions to the galleries! A ranged build will obviously fare better than a melee one, but overall I’d still stick with the Oracle instead. 1 - Point-Blank Shot / +1 to attack and important pre-req, 3 - Rapid Reload / pop this on your pistols, fire paper cartridges, you don't ever have to worry about your fire rate. google_ad_height=600; You could also take 5 less points in the point buy. That’s because you don’t get any actual bonuses from this ability, just the class skills. It's as situational as Desert Runner, but even better overall. If any of your 9 attacks crit, you get to do about 100-130 damage in addition to that. the built-in AC bonus. A fan-site dedicated to Pre-painted Plastic Miniatures. Basically, if you die in the desert, it won’t be from heat or exhaustion. The other three are off-hands. For detailed licensing information, see Legal Info. The usefulness of this ability depends on whether or not you’re playing in a desert. Also note that many colored items are also links to the Paizo SRD. Yes please! A kasatha witch or wizard isn't anything spectacular. google_ad_format="120x600_as"; With a Dexterity bonus, the only real option for a kasatha alchemist is a bomber. Lacking a protruding nose, a kasatha’s head is smooth and elongated, with skin stretched tight to a skull extending backward far beyond the edge of the neck. Other than spell combat, there’s nothing going for or against a kasatha magus. This is of course barring that you don't roll a 1 or a 2. A native has +2 Dexterity, +2 Constitution, and -2 Charisma. Yes please! My friends are all playing Kasatha in Starfinder, and it really bums me out that TWF got so nerfed. Stealth is just sweet gravy, so why isn’t this sky blue? Permission to print. Ultimately, this is up to you GM, but if they let you have however many spells and weapons you want, go for it! Kasath Native Source Character Operations Manual pg. This does raise the question: How does this affect spell combat? Well, hold on there, big guy; the kasatha still only has one primary hand. Type: Kasathas, oddly enough, are humanoids. Few stories tell how kasathas came to Golarion, and details conflict even among these rare tales. This brings us to a total of 9 attacks, firing each pistol at 1d8+39+5d6. but he's small enough to not get any panilties. 2. Obviously, they’re best in desert environments, but as probably the most defensively powerful Bestiary 4 race, the frail-looking greys can serve surprisingly well as tanks for any party. Kasatha name generator - Starfinder This name generator will give you 10 names, which will generally fit the kasatha of the Starfinder universe. So, adding everything together, you get an average of 4+39+15 per attack, or 58 per attack. Y'know I honestly thought you could get TWF with two pistols but you would need an extra arm. 'Desert Stride','Four Armed','Historian','Natural Grace', Kasathas have gray skin, black eyes, and a smooth face with no proboscis. Other than spell combat, there’s nothing going for or against a kasatha magus. It’s like the developers were trying to build a race that simply excelled at being a monk; hell, even the “iconic” kasatha in Bestiary 4 is a monk! Un kasatha ottiene bonus razziale +4 alle prove di Costituzione e ai Tiri Salvezza su Tempra per evitare l'Affaticamento, l'Esaurimento e gli altri effetti nocivi dovuti a corse, marce forzate, fame, sete e ambienti caldi o freddi. This ability is like getting the monk’s high jump five levels early! share. Does your desert nomad have a little bit of angel in him? The additional 5d6 is from the Up Close and Deadly deed. You'll want to prioritize enchanting your first pistol, because 2/3's of your damage comes from 1 gun. Rogue: The Dex bonus helps you out in general, while the Wisdom bonus boosts your Perception. You can dual-wield all the bows you want, or you can have four claws to scratch people with. 1. You have four hands! A sheet to explain actions and traits. Four-Armed: The main draw of playing a kasatha. A page stating that this document may be legally printed. Surpassing even The Boss: N. Jolly’s guide to the Pathfinder Gunslinger “Some things change the world in the wrong way, but you’ve always got people arguing about what those things are. I would ignore Greater Defensive Training since it doesn't stack with Nimble and either Desert Runner or Desert Stride. Can you wield any combination of spells and weapons, one weapon/three spells or vice versa, or can you still only use two arms, with the other two being free? How’d you use those 4 arms for shenanigans? If you want a 16 in wisdom here put a 9 in strength and make sure to keep your loads light. It’s like the developers were trying to build a race that simply excelled at being a monk; hell, even the “iconic” kasatha in Bestiary 4 is a monk! A Kasatha … Anyway, like a cleric, the kasatha's Wisdom bonus will help as a druid. More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! google_ad_type="text_image"; Sign in|Recent Site Activity|Report Abuse|Print Page|Powered By Google Sites. I personally find the risk to be worth it because while your attack may be interrupted with a misfire, you're more likely to hit every attack than a martial character targeting AC. Much like the Pathfinder Guide to the Guides, this will contain character guides and builds for the Starfinder ruleset. Also, they already live in deserts, so kasatha cowboys are thematically appropriate. google_color_border="D6E9F8"; Kasathas are Medium humanoids with the kasatha subtype. 20 Some kasathas who chose not to leave Kasath have survived generations of harsh conditions, but their society deteriorated in favor of survival. This is the main reason most GMs will NOT allow a kasatha. Media in category "Images of kasathas" This category contains only the following file. Inquisitor: See also the Gunslinger. i built a tripping warior using the familier cacodaemon you get as a valet and taking the team feat that let you roll trip twice and take the higher roll. This is from the Feat Tax rules. Or are you a happy immigrant that follows one of the setting’s normal gods? Or are you a happy immigrant that follows one of the setting’s normal gods? This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. And even if you don’t take the obvious route of quad-wielding, you can dual-wield and still be able to reload both weapons. The 'slinger is just flashier and does more damage. Kasathas are four-armed denizens of a desert world, looking for a way home. Ultimately, this is up to you GM, but if they let you have however many spells and weapons you want, go for it! If you want an arcane caster, go Sorcerer or Magus. Cleric: With their being aliens, a lot of questions get asked of a kasatha cleric. Where are those damage bonuses coming from? If you like vaulting all over the place, then you’ll like the kasatha, even if you aren’t using a monk. Reference. If you want to play a kasatha player character, PotS has more details and unique traits, feats, etc., including their spinal swords and a really badass double-bow-wielding ranger archetype. That’s because you don’t get any actual. You will have to pour a lot of money into your weapons that could be going toward magic items, and every time you fire, you fire gold. 1. Post Your Build. There's lots of fun things you can do here, and I was just excited at the idea and happy with the product that came out. I know this idea isn't original, but I couldn't actually find a build out there that used this specific idea, so as a gunslinger-lover, I am here to provide! Legal. Primary Attack: +27/+22/+17/+12 with Rapid Shot and Haste at full BAB for 6 attacks. Kasathas with high Intelligence scores can choose from the following: Dwarven, Draconic, Gnoll, Orc, and Sphinx. Just make sure you grab Weapon Finesse first if you're going the natural route. Monk: THIS is the role the kasatha was meant to play. Chaque kasatha suit un ensemble unique de traditions, mêlant certains rituels communs à d’autres cérémonies de son cru. Seriously, they rely on the same statistics. Ability Score Modifiers: Kasathas are nimble and perceptive. Diehard. Stalker: You get Perception, the most important skill in the game, in-class? Originally from a planet orbiting a dying star far beyond the Pact Worlds, the four-armed kasathas maintain a reputation as a noble and mysterious people. And be able to have two additional off-hands cost 8 Race Points… This drawback clearly show that having more than one off-hand is an advantage which need to be balanced. If you like vaulting all over the place, then you’ll like the kasatha, even if you aren’t using a monk. Gunslinger: Leaving aside the +2 DODGE BONUS, the kasatha’s ability scores and multiple arms lend themselves well to the Pistolero. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. You have four hands! Alchemist: With a Dexterity bonus, the only real option for a kasatha alchemist is a bomber. Make no mistake, this is the best class you could ever pick as a kasatha. A kasatha is always considered to have a running start when attempting Acrobatics checks to jump. 1E Player. They gain +2 Dexterity and +2 Wisdom) (2 RP) Native Some kasathas have survived generations of harsh conditions, but their society deteriorated in favor of survival. They typically reach maturity at age 25, and most can live up to 100 to 140 years without magical or te… Molte Braccia (Str) Un kasatha possiede quattro braccia. I guess if you wanted to play as Asura, this is how you’d do it. Which brings us to the downside. 19 comments. The Hypertext d20 SRD™ is owned by BoLS Interactive LLC . I absolutely love gunslingers and their flavor, and their damage potential shouldn't be scoffed at. This isn’t my destiny! The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. The kasathas are a species of four-armed beings with long heads, who come from a planet that orbited a red giant, which meant their world was doomed on a relatively short term of time. So, with those feats, let's take a look at what an attack at 20th level looks like. Look at those ability scores, and Jumper, AND the extra arms, AND the built-in AC bonus. They have the kasatha subtype, but I doubt most rangers will have any reason to hate you. Kasatha Gunslinger Build. Red: Bad, useless options, or options which are extremely situational. The Wisdom bonus does offset your pathetic Will save, though. Physical Description Kasathas are gray-skinned humanoids with four arms and pure black eyes. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. If money is no object, you can also get yourself intelligent guns to cast low-level buff spells on you. Multiply that by 9 for an average of 522 damage per round. The +39 damage comes from: Dex (+15, 20th level gunslingers can take the alternate capstone ability that grants them 1.5x Dex to damage), inherent damage bonuses from our archetype (+3), weapon enhancement bonuses (+5), Weapon Specialization (+4), and Deadly Aim (+12). from this ability, just the class skills. A Kasath native has +2 Dexterity, +2 Constitution, and −2 Charisma. 2. They are famous for their anachronistic warriors, ancient wisdom, and strange traditions. Au cours de sa vie, un kasatha va respecter de plus en plus de traditions et les plus vieux passent le plus clair de leur temps à honorer le passé. Guess we gotta abuse the race in Pathfinder! With multiple weapon fighting at level 5 your damage jumps up immensely. 2. Desert Runner: The usefulness of this ability depends on whether or not you’re playing in a desert. Le kasatha bénéficie d’un bonus racial de +4 aux tests de Constitution et aux jets de Vigueur effectués pour éviter la fatigue, l’épuisement et les divers effets néfastes engendrés par la course, la faim, la soif et les environnements chauds ou froids. Your Initiative bonus could be +12 if you don't take Reactionary or Improved Initiative or +14 with Reactionary and +18 with both Reactionary and Improved Initiative. Magus: Magi rely too heavily on melee combat (except the Myrmidarch, of course) and don’t have very many enchantment spells, so I’d say go with a Sorcerer instead. Gallery of Pre-Painted Plastic Miniatures Images and Pictures for Roleplaying Games like Dungeons and Dragons, D&D and Pathfinder. Monk: THIS is the role the kasatha was meant to play. There is some wiggle room here depending on what you're looking for, so take these are merely suggestions! Seriously. Basically, if you die in the desert, it won’t be from heat or exhaustion. Kasathas have +2 Dex and +2 Wis, making them well-suited for monks, rangers, gunslingers, and divine spellcasters. This does raise the question: How does this affect spell combat? I guess if you wanted to play as Asura, this is how you’d do it. Without any penalties, though, there’s nothing stopping a kasatha from shining as other classes. I rolled an attack, and with no 1's or 2's and a critical hit, I rolled 676 damage. A kasatha with a high Intelligence score can choose from the following: Dwarven, Draconic, Gnoll, Orc, and Sphinx. FIRST, A DISCLAIMER: Multi-Weapon Fighting with 4 arms and TWF with 2 arms is effectively the same, but the MWF style gives you better attack bonuses. Are you a traditionalist, worshipping some imagined kasatha deity? I support a limited subset of Pathfinder's rules content. My GM's tend to be pretty lenient but this won't work at every table. ... (Kasatha) to continue to threaten while grappled. Groovy! Second, we have the Kasatha with the Multi-Armed trait which state that they have one primary hand and three off-hands. Pathfinder Society. //-->. Barbarian: With no bonus to Strength or Constitution, a kasatha barbarian is only so-so. Someone just make it go away!